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Trail: Bonus
Lesson: Full-Screen Exclusive Mode API
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Full-Screen Exclusive Mode API
Passive vs. Active Rendering
As mentioned before, most full-screen applications usually function better if they are at the helm during drawing. In traditional windowed GUI applications, the question of when to paint is usually handled by the operating system. When operating in a windowed environment, this makes perfect sense. A windowed application does not know when the user is going to move, resize, expose, or cover an application by another window until it actually happens. In a Java GUI application, the operating system delivers a paint event to the AWT, which figures out what needs to be painted, creates a java.awt.Graphics object with the appropriate clipping region, then calls the paint method with that Graphics object:This is sometimes referred to as passive rendering. As you can imagine, such a system incurs a lot of overhead, much to the annoyance of many performance-sensitive AWT and Swing programmers. Programming Tips
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